1/8/2024 0 Comments Stepmania themes 5Some vocal members of the community disagreed, including some of the previous SMDev Team. SSC did this same behaviour before us, so we did not see it as a problem. Its why we’ve been around the repo but not on it as taint can happen and we do not wish this. We asked if it was ok to close the source while this process was done, and it was deemed wise for the health of the repo and the need of people who are just wanting to play. We read the community loud and clear in terms of their wishes and needs for StepMania, so we will not disturb that paradigm. The aim has always been to open source when the project is in a releasable state, which gives us enough time to realise our plans for the project and the direction we wanted to take OutFox in. In the beginning of the project we wanted to be the natural progression of 5.1, but due to resistance and feedback from the community, we have made the decision to adjust the returning of code back to the repo in the future. We will continue to try to attain a near 100% compatibility where we can, and this is taken into consideration whenever we plan a new feature or change engine components. This backward compatibility support has been very problematic to maintain, but it’s something now we are down the line which we are proud of, as it has brought many newcomers and veteran players back to the community, and provided a very stable experience for folks during the lock down. We spoke to Shakesoda in hopes of a resurrection in the form of a team project, and it was requested rather than breaking 10 years of content and community to take the time to make a proper 5.x build that is stable and supports what the community as a whole wants from the game. The project began as a method to add online and profiles to SM5, but when we looked into the engine to see how this could be appropriated it was discovered just how much in a sorry state the code base was, and it looked mostly abandoned. Lifts: Note that you have to stop holding the moment they reach the play field.In pump, the 5 notes that are always at the top. In dance, the 4 notes that are always at the top. Playfield/Notefield/Receptors/PlayerBoards: The targets that notes are going to reach.4th,8th,12th: Note types and colors, 4th: red arrow (hit after each beat), 8th: blue arrow (hit after each half beat), 12th: green arrow (hit after each 1/3 beat).it goes on.Ghosttap: When you hit a place where there’s no step. ![]() RUDRU for example (R = Right, U = Up, D = Down) Doublestep: When you have to use the same foot to hit 2 different notes.Drill/Roll: A note that you have to keep hitting to not miss it.Hold: A note that you have to hold to not miss it.Pad Chart/Keyboard Chart: If the chart was design for people that play in pad or for keyboard.Mods: Modded charts that uses Lua to change how the game operates.Chart: How we call Songs that you can play in OutFox.Q: I’m new to this community and I don’t understand many terms, could you explain what they mean? Theming differences between older versions
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